Monthly Archives: December 2012

Guild logo idea?

Guild logo idea?

Categories: Uncategorized | Leave a comment

Rise of the Hutt Cartel

Ionis here, with some good news. Spring will be a hutt-hunting season!

Yup, the slugs wanna play rough… first expansion for The Old Republic (which yours truly would call an overgrown content patch, but I guess it’s a matter of semantics) has been announced!

Rise of the Hutt Cartel’s presented (so far) features:

  • Level cap increased to 55.
  • Planet of Makeb with new storylines.

Expansion will be out in Spring 2013, for 10 bucks for subscribers and 20 $ for everyone else. You can pre-order your copy already, and get a 5 days early access to the new content.

If you want to read official info – that is way more hyped than what I wrote – here, take this:

http://www.swtor.com/rothc

Categories: Uncategorized | Leave a comment

It’s a mad, mad, mad world…of tanks!

Ever get the urge to drive a multi-tonne vehicle through some poor sods house just so you can obliterate the sneaky enemy who’s lurking on the other side?

Well, you’re in luck!

World of Tanks is a free to play, PvP, armoured warfare simulation. 15 hardy souls line up against a similar number of opponents, and the mayhem begins!

Enjoyable and easy to master, it’s a fun way to spread destruction via the medium of early/mid 20th century armoured vehicles.

For anyone interested, there’s now the opportunity for up to 2 additional people to join me as a 3 man team within the 15. All are welcome, as long as it’s 2 at a time and you’re willing to use Vent. Ventrilo is a must for co-operative play.

Offer expires this coming Sunday night, 23/12/2012. Let me know if you’re interested and we’ll arrange date(s) and time(s).

 Yours in prospective mailed fist domination…

Laurence

Categories: Uncategorized | Leave a comment

Patch 1.6 notes

Highlights

  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available!
  • All-new Grade 7 Artifact Quality Starship Upgrades are now available from the Fleet and Mission Support vendors!

Cartel Market

New Items

      • A new collection of rare goods, freshly smuggled in by the Hutt Cartel is now available! The Blockade Runner Cartel Pack can contain Rare bonus items not found in any other Cartel Market Pack! Cost: 360 Cartel Coins.
      • The Grade 7 Starship Defensive Bundle contains defensive upgrades that will protect your ship during the most difficult missions! Cost: 400 Cartel Coins.
      • Purchase the Grade 7 Starship Offensive Bundle to give your ship enhanced firepower! Cost: 550 Cartel Coins.
      • The Grade 7 Starship Tactical Bundle contains powerful upgrades for your personal starship. Cost: 350 Cartel Coins.

Life Day Items

      • The following items are available for a limited time only!
        • Purchase the Life Day Robes, an adaptive armor set containing Life Day Vestments, Lower Robe, and Boots, to show your Life Day spirit! Cost: 960 Cartel Coins.
        • The Czerka LD-1 Celebrator, an adaptive speeder, combines the convenience of travel with the joy of the Life Day celebration! Cost: 1800 Cartel Coins.
        • Use the Life Day Tinsel Bomb to spread cheer to anyone it hits with a blast of shiny tinsel. Cost: 300 Cartel Coins.
        • The Life Day Orb is a commemorative orb used to celebrate Life Day. Cost: 60 Cartel Coins.
        • The Life Day Holo-Tree brings the joy of Life Day anywhere in the galaxy! Cost: 600 Cartel Coins.
        • Get the most Life Day cheer with the Life Day Bundle, which includes the Life Day Orb, Life Day Holo-Tree, Life Day Tinsel Bomb, Czerka LD-1 Celebrator, and the Life Day Vestments, Lower Robe, and Boots for the discounted price of 2400 Cartel Coins.

Fireworks

      • The following items are available for a limited time only!
        • Celebrate the conquests of the Empire with Imperial Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Celebrate the victories of the Republic with Republic Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Create a dazzling display of colorful sparks with Fountain Fireworks. Each box contains 10 Fountain Fireworks. Cost: 75 Cartel Coins.
        • Complete your Fireworks display with impressive Finale Fireworks and send a series of large, colorful explosions high into the air! Each box contains 10 Finale Fireworks. Cost: 50 Cartel Coins.
        • Celebrate in style with the Fireworks Bundle! This bundle contains all four Fireworks boxes with an additional 2 Fireworks per box at a discounted price! Cost: 300 Cartel Coins.

Bugfixes

    • One-handed blasters and Lightsabers found in Cartel Packs can now be used in both the main hand and off-hand equipment slots.

Crew Skills

  • Players who previously unlearned a Crew Skill no longer lose schematics when learning new schematics from reverse engineering.

Group Finder

  • A new “Introduction to Group Finder” mission has been added to the Daily Mission Terminal on the Republic and Imperial Fleets. This mission is granted when players complete the Advanced Gear mission.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • 10 Black Hole Commendations are now awarded by Story Mode Operations in Group Finder (up from 5).

Items

  • Elite War Hero Items are now available on the new Elite War Hero vendor. These items can be purchased using Ranked Commendations.
  • War Hero Items can now be purchased with Warzone Commendations.
  • Battlemaster Items are no longer available for purchase.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
  • Tionese items available from the Tionese vendor no longer require Tionese Crystals, and most of their commendation costs have been reduced.
  • Companion gear no longer alters player character stats when modified.
  • A tooltip issue that caused identical items in the inventory to appear to count towards a set bonus (even when not equipped) has been corrected.

Missions and NPCs

  • A new “Advanced Gear” mission for each class has been added to the Daily Mission Terminal on the Imperial and Republic Fleets.

PvP

  • The requirements for offense and defense bronze medals have been lowered. Players now receive each medal the first time they receive associated objective points, regardless of the value.
  • New Rated bracers and belts are now available on the War Hero vendor. These items are unmodded items similar to other Rated items. The old bracers and belt are no longer available.
  • Bolster now appears as a positive effect that cannot be removed by the player (instead of as a negative effect).

Space Combat

  • The ammo count for missiles and proton torpedoes now includes the missile or torpedo in the chamber.
  • Imperial Agents, Sith Inquisitors, and Jedi Consulars can now swap Power Conversion Modules by right-clicking them.

UI

  • The tooltips for several currencies now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category in the currency window is now named “Elder Game Commendations.” Daily commendations now appear in this category.
  • The friends list no longer occasionally shows some friends as always offline.

Miscellaneous Bug Fixes

  • Players no longer occasionally see other players on their personal starship.
Categories: Uncategorized | Leave a comment

State of the Guild: December 2012.

Hey folks, Ionis here.

Since F2P launched we had a good bunch of fresh blood coming in, some of it poured out already, that was to be expected – no surprises.

I sat down to write this post – touched by the sudden urge to make a comment on the general state of the guild. But knowing me, I will go to many tangents – that hopefully, if won’t be entertaining, at least will be somewhat informative.

So, without even longer introduction…

1. State of Raiding.

Raids or Operations are the highest tier of PvE content offered by the game. Raids require 8 (or 16, but we don’t touch those!) people – all present at the same time, same place, with proper gear, experience and knowledge to take on the most complex fights game has to offer.

Forget about anything you fought against while leveling up to 50 – some boss tactics in raids can be page-long and require from all members to be on top of their game all the time. We of course wont start with those – not when we’re in process of reforming our raiding squad with the “new bloods”.

Why guilds do raids? Simple answer is – good loot, good challenge, new content.

Raids offer best gear in the game (PvE wise), they offer challenge that is often amiss for those who finished all HM flashpoints and is a chance to see new content (that people that been around for long enough don’t get all that often).

But raid is also a chance to do something with your guild, something bigger, more complex and enjoyable than the 30 min flashpoint blitz.

So, what guilds (our guild) need to raid? Like said above – 8 people on level 50 is a start.

Raiding group needs two Tanks, two Healers and four DPS (some bosses can be done successfully with different setup, but I’ll stick to the cookie-cutter here).

So, what do Pax need now?

Our current confirmed group of raiding-able people consists of:

  • 1 Tank (Vanguard)
  • 1 Healer (Scoundrel)
  • 3 DPS (2x Commando, Sage)

We got 3 extra spots then. One of each role. Also having extra person or two never hurts – not everyone can attend each raid and it suck when one person’s real life makes seven other people waste a raiding evening.

As a sidenote – Pax already raided in TOR and most of the ‘old core’ were raiders in WoW for years. We know what to do and how to teach people what to do – if you’re new and green – we’ll welcome you with open arms and 200 page handbook of raiding.

I’m kidding. It’s not 200 pages. It’s only about 40. 50 if you count the HEROIC content, but you can’t read it yourself, you must find a group to read it with. (padapa tsss!). 

2. Ventrilo

Okay, this is kinda tied in to raiding, so it’s a good segue.

Ventrilo is a tool used to voice communication. You get the client, you join the guild channel and you can talk to all the fun, interesting, insightful, friendly, socially-awkward, capable sentient people…

Why is this tied in to raiding? Raids very often require on-the-fly communication and vent is an easy way to instantly pass information across whole group – and you don’t even waste a second to type. Besides Vent is a great thing while not raiding too – it’s a social hub for the guild. To speak in droid-tongue: Ventrilo = Higher Raid Effectiveness + Extra Social Experience.

Want to know more about Ventrilo? Check the top-bar menu for short tutorial on ventrilo.

Why I decided to mention ventrilo in this post? Because most new guild members don’t use it. Ventrilo is not required to be part of a guild, of course. Nobody gonna kick you out for not being on vent. But it’s important tool for those who want to join the community – and those people are more important for us, than just extra gamers to fill raid spots.

Sorry folks, MMO are meant to be played with other people, and we like to push this social aspect one step further and value people that think same. You don’t like it – you don’t have to join – no problem, you’re still welcome to stick around and play with us 🙂

Just be aware – the more you bring in, the more you get out.

You have the right to say, I am being hutthole for promoting people that think as I do. That I split people into those who are vent-able and those who aren’t – making those latter sort of a second (third?) rate citizens. If you think this practice is offensive, unjust and wrong – Bite me and go find a guild that will accommodate your needs better. There are more than few, don’t worry. /gquit is the command. Get out.

3. Guild recruitment.

As mentioned at the start – some of our newer recruits went away already. Therefore guild recruitment is re-opened. Happy hunting.

Ionis, out.

ps. cheers to Dreadforce from Progenitor.

and to pay respects to the old tradition:

Categories: Uncategorized | Tags: | Leave a comment

Blog at WordPress.com.